Guide: Original Plots

Table of Contents:

1. Active Plots

1.1. Political Intrigues

1.1.1. Scions of the Land

1.1.2. Denerim Conspiracies

1.1.3. The Bastards of Highever

1.1.4. A Bann Too Many

1.2. Thedas Rebuilds

1.2.1. Lothering Blightlands

1.2.2. Order

1.2.3. Haven Recovers

1.2.4. Kirkwall Restoration

1.3. Quests

1.3.1. No Man Left Behind

2. Potential Plots

2.1. Voshai

2.2. Exiles of the Sunless Lands & Sea of Ash

2.3. The Executors

Original Plots


In addition to the canon plots players might wish to explore, this is a list of original or, with incorporating some of the tabletop games, semi-original storylines happening in-game.

You may have noticed some boards have a quest marker like this: .

In their board description, you will find a link to this page that should jump to their respective plot.

Mini-plots are typically run by fellow players and/or are posted in-character as "jobs" on the Chanter's Board. Players can also contribute to the overall discussion surrounding plots, be they major or minor, in our out-of-character discussion board called OOC Plotting.

You can view/hide the information below by clicking on "Details".

1. Active Plots

1.1. Political Intrigues

If you thought all was well and peaceful in Thedas after Alistair's coronation or after Empress Celene was reconciled with both Gaspard and Briala, you'd be wrong. Our game will explore numerous political intrigues, canon and not. Some of which were inspired by the DA tabletop adventures. Many of these plots have potential to bleed into one another, as well as into canon stories, if they don't already overlap.

1.1.1. Scions of the Land (c. 9:31-Present)


King Alistair and his royalist supporters face off against Anora's scionists, the latter calling themselves the Scions of the Land in honor of the Mac Tir name which means "son of the land".

OOC Plotting Thread: [Major Plot] Scions of the Land

1.1.2. Denerim Conspiracies* (c. 9:31-Present)

Between the likes of Arl Vaughan Kendells and Bann Nicola Baranti, Denerim is quickly becoming the Capital of Conspiracies. Kendells' fealty to the Crown remains dubious at best, as his support during the Landsmeet of years past had been born solely out of Aedan Cousland's freeing him in exchange for Vaughan's vote at the time. Baranti, on the other hand, has been weaving her webs in Denerim for decades—nonetheless she is beloved in the community, in part, for being a patron of the underdog. Meanwhile, rumours of a secret society operating out of Denerim, whose members are said to prefer a return to Imperial rule, persist as well.

OOC Plotting Thread: [Minor Plot] Denerim Conspiracies
* Includes aspects of the Dragon Age tabletop campaign called "Blood In Ferelden: A Fragile Web".

1.1.3. The Bastards of Highever (c. 9:26-Present)

Turns out, the late Hero of Ferelden had been partaking in a number of adventures, rather dalliances, well before the Fifth Blight began. For the last number of years, Teryn Fergus Cousland has been up to his ears in dealing with Aedan's bastards—going to great lengths to investigate these claims, both true and false, in an effort to manage the perception and uphold the reputation of the Cousland name.

OOC Plotting Thread: [Minor Plot] The Bastards of Highever!

1.1.4. A Bann Too Many* (c. 9:43-Present)

Within the last year, a band of murderous outlaws, under the leadership of Waldric the Gore-Handed, has beset the loggers operating in the forests near Logerswold and then Logerswold's villagers themselves as they travel the Ruswold Valley region. Many have been killed thus far, and the local industry disrupted. The once quiet the region has been thrown into turmoil.

OOC Plotting Thread: [Minor Plot] A Bann Too Many
* Based on the Dragon Age tabletop campagin of the same name.

1.2. Thedas Rebuilds (c. 9:42-Present)

Many regions, towns, and villages are rebuilding following the end of the Mage-Templar War. Truth be told, some of these areas were still recovering from the Fifth Blight when the war itself erupted—prompting any prior progress made in the effort to rebuild to reset at zero.

1.2.1. Lothering Blightlands (c. 9:31-Present)

The soil is still Blighted, meaning the area is not habitable and locals have not returned. The Grey Wardens patrol the area regularly, killing darkspawn stragglers to ensure any possible threat that might remain is contained as well as using the area as a training grounds for new recruits.

OOC Plotting Thread: [Minor Plot] Lothering Blightlands

1.2.2. Order (c. 9:42-Present)

The fortress known as Kinloch Hold was repaired after the Fifth Blight and continues to serve as Ferelden's Circle of Magi. After the Mage-Templar War, Ser Delrin Barris took up his new post as Kinloch Hold's new Knight-Commander tasked with restoring order to the Circle with a storied history.

OOC Plotting Thread: [Minor Plot] Order

1.2.3. Haven Recovers (c. Justinian 9:42-Present)

The combined financial support of Marquis DuRellion, who holds a modicum of claim over Haven through his Fereldan wife, and a penitent Arl Gallagher Wulff of West Hills has seen to it that Haven is slowly recovering. Though still a remote village, Haven has become a place of opportunity for those looking for a fresh start or for those who want to assist in its reconstruction. Haven, however, is still disputed territory.

The leadership of Haven will be determined by this plot! It's entirely possible that an OC will wind up the new leader of Haven!

OOC Plotting Thread: [Minor Plot] Haven Recovers

1.2.4. Kirkwall Restoration (c. 9:42-Present)

Relations between Kirkwall and Starkhaven have soured in recent years, due to Prince Sebastian's recent attempt of occupation of the former. His forces were driven out of Kirkwall with help from the Inquisition, however. The City of Chains has been in a phase of reconstruction, though on a much grander scale then that of Haven. Under Viscount Varric Tethras, with some assistance from his Inquisition colleague turned new Comtesse, Evelyn Trevelyan, Kirkwall's repairs have been coming along quite nicely. Some reports state that the city's Chantry is almost entirely rebuilt yet labourers and even pilgrims still flock to the site in question. There are rumours, however, that progress has occasionally been slowed due to sabotage attempts-made on final efforts to complete the building.
The Gallows stronghold still serves as Kirkwall's Circle albeit, at the behest of Grand Enchanter Vivienne, the grim fortress is currently undergoing renovations to make the structure more liveable. Given that both construction efforts within the city are large undertakings, Kirkwall is experiencing a great influx of labourers seeking opportunity. Unfortunately, housing for said labourers has become limited and a builders encampment has been erected in the Gallows courtyard, housing smiths and masons - many of whom are surface dwarves. Occasionally fights break out between the labourers, the settling of such disputes has required the Templars and City Guard to work together a bit more closely in the last year.

OOC Plotting Thread: [Minor Plot] Kirkwall Restoration

1.3. Quests

1.3.1. No Man Left Behind (c. 9:42)

Following leads that Jean-Marc Stroud may not have actually died albeit remains trapped in the Fade, the Grey Wardens have secretly begun to mount a rescue effort.

OOC Plotting Thread: [Minor Plot] No Man Left Behind


2. Potential Plots

Below, we've compiled a list of possible plots for those wishing to explore them further. Many of these are, in fact, canon to the Dragon Age lore i.e. were hinted at in epilogues or other literature.

2.1. The Voshai

Players are welcome to explore: what the "massive catacylsm" might have been, what happened to the expedition, or, really, anything related to the Voshai. See "Laysh" for further details.

2.2. Exiles of the Sunless Lands & Sea of Ash

Apparently there are people living in this southern region, off the map and below the Kocari Wilds, and the Chasind call them "Agadi" which means exiles. It sounds like these exiles formed tribes of their own throughout the course of history, so this has a wide range for possible plots. It's even possible that these exiles are not entirely all Chasind either. This seems similar to how the Seekers of Truth apparently exile those who fail in their duties to the Sea of Ash, further west. Likewise, it seems plausible that both groups of exiles could have overlapped on occasion, given their respective map locations, if they ever united in some off-map southwesterly region such as south of the Arbor Wilds. If that happened, it might be interesting to see if those exiled Seekers ever shared the secrets of their order, in part or in full. I could see this as being a possibility for some Spirit Warrior origins or non-Seeker/non-Templar affiliated pseudo-Templar origins. Some could even be elves, given the possible Arbor Wilds connection. There's a lot to play with, here. Have at it.

2.3. The Executors

The Executors claim to act "on behalf of powers across the sea", presumably entities which reside in lands beyond the Amaranthine and Boeric Oceans. They were mentioned in Dragon Age: Inquisition during the war table operations "Investigate the Strange Chalk Markings" and "Unmask Those Across the Sea". Although they don't specifically claim to be from Amaranth, a land found east of Thedas across the Amaranthine Ocean, it is possible that they are. We leave it for other players to explore this as a potential future plot. Feel free to make it your own.